



There is also a ranking where only winning or losing counts, with 2 points given for a win, 1 for a tie, and 0 for a loss, known as the Premier League or PL. The uses a rating system based on the average score a bot scores against all others, known as Averaged Percentage Score, or APS. 1-on-1 and melee competitions are carried out for the four main code size categories. There exist (and have existed) several leagues for main active competition is the a continuous league based on distributed computation in a similar way to The features leagues for 1-on-1, melee (free for all with more than two bots) and teams.

To force the competitors to prioritize what features to include in a bot there are four codesize categories (codesize is measured in bytes by a tool): They demonstrate various basic techniques used in coding robots, from event-driven programming to writing out data to files for use later. Several sample robots are included in Robocode to help the beginners get started. Pattern Matching – Tries to match patterns of observed behavior with previously observed patterns, and make decisions on targeting based around that.GuessFactor Targeting – The best known form of Statistical Targeting where the stats for enemy robots are each expressed through a number between -1.0 and 1.0 (the “ GuessFactor“).Use this data to make targeting decisions. Statistical Targeting – Collect data that describes the targeting situation together with what would have been the correct decision for each situation.Wave Surfing – Adapting your movement and trying to avoid getting hit the same way twice.Many sophisticated techniques have emerged. Try to predict where the opponent(s) will move and hit them as much as possible ( Targeting).Robocode competition is all about two things: Robocode provides a security sandbox (bots are restricted in what they can do on the machine they run on), which makes internet redistribution safe. One can test a robot against many other competitors by downloading their bytecode, so design competition is fierce. Some of the more successful robots use techniques such as statistical analysis or attempts at neural networks in their designs. Good robots can have thousands of lines in their code dedicated to strategy. Though the idea of this “game” may seem simple, the actual strategy needed to win is not. Robots can move, shoot at each other, scan for each other, and hit the walls (or other robots) if they aren’t careful. Competitors write software that controls a miniature tank that fights other identically-built (but differently programmed) tanks in a playing field.
